The full one-to-one experience, per person. Their own diagnostic and path, their own AI co-pilot as a guide, their own product carried from idea to a working build. Best when you want a few people taken deep and to return with greater capability.
One shared way of working with AI, built by doing real product work.
Design is about delivering solutions to problems nobody else thought of, not drawing rectangles or following patterns, through communication, craft and judgement. Up to now, your team's bottleneck has been a lack of diverse skills and ever-closing timelines, often causing you to ship the first solution to a problem. AI changes that. It plugs the gaps in your team's capability and frees them to chase higher-value ideas they previously discarded. This course teaches your team to use AI to augment their skills and push their ideas further than ever before.
Your team has sat through webinars and read the threads. They've dabbled with AI, but that's not the same as using it in a team under pressure to deliver. I focus on how you can operationalise AI in your team's day-to-day.
What makes me an authority on AI within design? I've spent the last two years rebuilding how I work around AI on real products in startups and large orgs. With 30 years leading teams and delivering high-stakes products, I bring training that helps your team apply AI effectively.
Every person starts with the same diagnostic I run one-to-one. Each person comes away with a clear understanding of where they are, their AI maturity and what to focus on next. As a design leader, you come away with a map of where the whole team sits on the AI Native ladder, and where the effort will pay off most.
That map shapes the curriculum before we start.
The full one-to-one experience, per person. Their own diagnostic and path, their own AI co-pilot as a guide, their own product carried from idea to a working build. Best when you want a few people taken deep and to return with greater capability.
The course adapted for the team. Shared live lectures, the curriculum aligned to your goal, and the team split into small squads that each build a real product across the programme. Best when you want the whole team to learn together and come away working more consistently.
You lose the per-person AI guide. You gain a team that learns together, holds each other to it, and comes out working the same way, with shared habits and clearer delivery.
The curriculum bends to the team.
Sixteen lessons, five stages, but not every team needs every stop. We set the weighting based on the diagnostic map: heavier on skills and agents for one team, on concepting and design systems for another. The extended track comes in when it's your team's systems, rather than its craft, that are holding things up.
Here's the whole route, before we weight it to your team. Some lessons are pure technique, learned on their own; others each squad applies straight to the product it's building.
A one-to-one where we find how you use AI now and where the gaps are, then plot your path through the course. You leave knowing your starting point.
Do you know how AI actually works? The foundational knowledge you need to use it as a creative tool: what it knows, why it makes things up, and when to reach for a lighter or heavier model.
MCP is the key to creative collaboration. You set up a human/AI design workspace and explore some neat ideas on how to work together in it.
Established UX and product techniques for giving AI the right context in the right way, so it fully understands the design task at hand. You build a story map with Claude as a live collaborator on the board.
Use Claude Design to concept multiple ideas through mini experiments, from static design concepts to interactive studies, learning how to break design down into a full design exploration.
How do you make sure AI is using your design system when it creates output? Setup and execution of working with an established design system.
Skills are a powerful way of making AI specialised. You build on what you already know and create skills specific to product design.
How to think about agents in a design context, and how to build ones that practically increase your output.
AI doesn't always tell the truth, but how would you know? The best way to make sure it's accurately using your design system and your brand.
Take your concept designs from experiments to a working prototype, with plenty of tips and tricks for building fast while reducing complexity and saving tokens along the way.
Create your own personal engineering team and workspace, ready for advanced prototyping.
A practical session building an advanced prototype you can share and test with users, indistinguishable from a real product and able to act as your source of truth for design.
Apply everything you've learned to build a human-led, AI-powered design process, balancing human judgement against AI automation.
Aligning systems between code and Figma, porting interface code back into Figma so the library reflects what's actually built.
Organising files, components and naming so the library is legible to a model rather than only to a designer.
Understanding the basics of technical architecture: how data is stored, how services talk to each other, and enough to make good calls about your own.
A hands-on session building a working proof of concept, delegating real build tasks to Claude Code while keeping your judgement over what it produces.
One the team keeps and builds on.
Built and working.
So everyone briefs AI the same way and gets more consistent results.
The part no tool gives you.

I've spent 30 years designing and building products, in-house and on the tools, at Microsoft, Channel 4, Sainsbury's, NatWest and E.ON. Over the last two years, I've rebuilt the way I work with AI on real 0-to-1 products, so your team learns what I actually do from someone who is still doing it.
Where they are with AI, what you want them building, and how many. I'll come back with a shape and a plan for the outcome you want.
A few teams at a time, so the support stays real.